You simply click on a button and then it is done. Yes it can do automatic UVs and they seem to be pretty good. But wouldn't the other software options increase if Max and Maya decrease? Where are those customers going? Have all the big studios just made their own software and they don't need Max or Maya anymore? Are there too many viable alternatives to Max and Maya out there now? I don't know, maybe these charts don't mean anything important really, but it is definitely fun to have a look and wonder about what is going on!ġ. ![]() That big decrease for 3ds Max and Maya is pretty stunning. Maybe they have their user base locked in. It looks like Blender and Cinema 4D are pretty steady over time. I also did a second search trying to see which 3d software is currently the most popular, and I came up with this chart: Also maybe game artists are quitting Max and moving to Maya LT. 3ds Max used to be a really big one too, but it has declined quite considerably! Is Max losing popularity for architectural visualization? Maybe architects are just doing their visualization renders directly inside Revit now, or they are using visualization software like LumenRT, Lumion, Twinmotion, or even game engines instead. I picked four that I thought would be big sellers, and I came up with this chart:Īccording to this, it looks like Autodesk's AutoCAD products are currently their best selling software. My first search was to see which software programs are Autodesk's best selling products, and how their popularity has changed over time. Of course I don't know how scientifically accurate Google Trends is, but it is a lot of fun to put in some search terms and see what it comes up with! I saw somebody over on the Newtek forums using Google Trends to gauge 3d software popularity over time, so I decided to try it out myself. Are big studios still the biggest customers? Maybe all these monthly rental plans and indie pricing everywhere is becoming a significant source of income for 3D software companies? For example, they sell 10,000 expensive pro licenses to a big studios, but maybe they sell 100,000 cheap indie licenses of the same product. On a separate note, I wonder about the effect that the hobbyist/indie/freelance demographic has had on the market. Plus, like Chingchong said, the Google Trends tool itself might be a bit wonky. On the other hand people searching for the words "Autodesk Maya" or "Autodesk 3ds Max" on Google doesn't necessarily mean they are buying the product. I've noticed a number of very good artists switching to Blender, and I bet even more will if they ever get a good default setup for new users.Hmmm sounds like these Google Trends charts verify what you have seen happening in the industry.maybe they are somewhat accurate after all. AD hasn't been very good to Max though which might have something to do with it, such as the half-assed implementation of Python, half-assed UI overhaul (graphite), completely abandoning CAT, and I've heard they made developing plugins with the SDK a pita too after Max2010 but don't know the details myself.īlender has also definitely gained a lot of mind share ever since the last major UI overhaul and then support for N-Gons (They even got the smoothing groups / hard edges / custom normals issues solved apparently). Max on the other hand seems to be in decline (especially for animation where Maya almost completely dominates atp). LumenRT Publisher, which enables users to generate LiveCubes, is an additional paid add-on.Not sure what to think about those charts, but at least from my perspective Maya has become significantly more popular in the Games industry over the past couple years. You can read a more detailed comparison of the editions in the LumenRT store. ![]() The cut-down Architect edition costs $495. New licences of the base LumenRT Studio cost $995 LumenRT GeoDesign, which adds support for CityEngine and extra animation features, costs $1,495. LumenRT 2015.5 is available now for Windows and Mac OS X. Other than that, imported content can now be positioned in a scene using numerical inputs, as well as manually and the integration plugins for Revit and CityEngine have been updated to support the latest releases. E-on’s news release cites a speed boost of “up to 20x”. Performance has also been improved: “massive optimisations of the real-time engine” result in smoother playback of LumenRT’s LiveCube interactive demos. ![]() The update also addes a new set of plant species to LumenRT’s content library. LumenRT plants can be edited in PlantFactory, and new PF species saved directly to the LumenRT library. The main new feature in the 2015.5 update is compatibility with PlantFactory, shown in the video above. New plant-editing options, better playback of LiveCubes E-on software has released LumenRT 2015.5, an update to its family of products for real-time visualisation, adding compatibility with PlantFactory, e-on’s vegetation generation tool, and improving performance.
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