![]() Specifically, we've joined the Scimitar, but we haven't gotten to Erika's Tower, released Grah-hoth from the bottle, let alone kill him in his fortress, gotten the Orb of Thralni, found all 6 of those crystals for the cavern near Cotra, or progressed very far at all with the escape bit. We've managed to kill Sss-Thss, and actually we've explored like 80% of the area by volume, but we still have some high level stuff left to do My wife and I are actually playing through the original exile (a replay for me, first time for her). It's some kind of rebranding because he remade these games like 3 times.Īnyway Exile is pretty cool but each remake actually seems to make it worse instead of betterĪnonymous Tue Oct 22 07:57:07 2019 No.5964678 The last macintosh game I played was the one where you press open apple or closed apple to drop apples off the conveyor beltĪnonymous Tue Oct 22 03:34:07 2019 No.5964449Īnonymous Tue Oct 22 06:24:38 2019 No.5964587 What are some similar games that will run on a modern machine?Īnonymous Tue Oct 22 03:12:16 2019 No.5964424 You ever play the taskmaker series? or any of the other Macintosh games?Īnonymous Tue Oct 22 03:10:57 2019 No.5964421 They changed the name to avernum for some reasonĪnonymous Tue Oct 22 03:08:56 2019 No.5964415Ĭopyright maybe? They never really evolved past that turn-based tile RPG style but I downloaded their new one recently and blew 3 full days of my life playing itĪnonymous Tue Oct 22 03:10:05 2019 No.5964419 Yeah I did too, most of the freeware games for mac I played. Īnonymous Tue Oct 22 03:06:40 2019 No.5964413ĭid anybody else play the Exile games? I was obsessed as a kid because the demos were free and I was extremely poor >Īnonymous Tue Oct 22 03:07:44 2019 No.5964414 Sleep, Charm, and Paralyze can be at most 10 (so a character can’t magically sleep for over 10 turns).File: 91 KB, 568x426, 6089-1-exile-3-ruined-world.jpg Bless, Shield, and Haste can have a negative value, and can range from –250 to 250. The legal range for most statuses if 0 to 250 (so it can have any value from 0, for no status, to 250, the maximum). Each turn, goes down by the character’s intelligence, plus 1. Each turn, goes down by the character’s strength, plus 1.ģ0 - Fleeing. You can have one special encounter that makes the party enlightened, and another encounter that checks to see if they still have this status to, say, open a door or use some other effect.Ģ9 - Force Cage. This unusual status is only used for special encounters. ![]() Each turn, game divides the amount of acid the character has by two (rounded up), does 1-2 points of damage that many times, and reduces the acid level by that amount.ġ9 – Enlightened. Goes down slower than 1 per turn.ġ2 - Acid. Each turn, game divides the amount of poison the character has by four (rounded up), does 1-2 points of damage that many times, and reduces the poison level by that amount.ġ - Bless/Curse. Statuses a character can have (and their numbers) areĠ - Poison. Unless said otherwise, theyĬan not be negative, and they go down by one per turn. Statuses are changed by spells, enemy attacks, specialīelow is a list of all the possible statuses. Means the character doesn't have it (a non-poisoned character has a poison Most of the time, each status will be at 0, which Examples areīlessing, invulnerability, poison, and forcecage. Only the walls are missing in the town.Ī status is any temporary condition a character can have. ![]() The script has no errors for as far I know. And I did put the walls there in the first place. townscript for town 11: Senarti fort.begintownscript variables int choice body beginstate INIT_STATE if (get_flag(11,3) = 1) set_flag(11,3,0) break beginstate EXIT_STATE break beginstate START_STATE break beginstate 10 if (get_flag(11,0) = 1) end() if (get_flag(1,6) = 1) break This is the entire town script.
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